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Introduction to Programming Using Java
Technology

Java is the one of the most popular programming languages in the world today. It works on any platform (Windows, Mac, Linux, etc), and is the core language used in developing Android apps.
Is it easy 

Introduction to Programming Using Java
Technology

 Java 6 SE
Why Take This Course.
Java is the one of the most popular programming languages in the world today. It works on any platform (Windows, Mac, Linux, etc), and is the core language used in developing Android apps.
Is it easy
 The curriculum varies according to the particular Java certification program and includes courses specific to the certification module. Some examples of courses include:
- Developing Applications with the Java SE 6 Platform
- Fundamentals of the Java Programming Language, Java SE 6
- Java SE 7 New Features
- Developing Innovative Multimedia JavaFX Applications Seminar
- Java EE 5 Patterns
- Developing Web Applications using JSF Technologies
- Java Design Patterns
- Architect Enterprise Applications with Java EE
- Business Component Development with EJB Technology, Java EE 6
- C++ Programming
- DHTML Basics
- Java ME: Develop Applications for Mobile Phones
- An Introduction to Mobile Java Technologies, Java ME
Understand Java fundamentals (15-20%)
- Describe the use of main in a Java application
          - Signature of main, why it is static; how to consume an instance of your own class; command-line arguments
- Perform basic input and output using standard packages
          - Print statements; import and use the Scanner class
- Evaluate the scope of a variable
          - Declare a variable within a block, class, or method
- Declare and use primitive data type variables
          - Data types, including byte, char, int, double, short, long, float, boolean; identify when precision is lost; initialization; how primitives differ from wrapper object types such as Integer and Boolean
- Construct and evaluate code that manipulates strings
          - String class and string literals, comparisons, concatenation, case and length; String.format methods; string operators; converting a primitive data type to a string; the immutable nature of strings; initialization; null
- Construct and evaluate code that creates, iterates, and manipulates arrays and array lists
          - One- and two-dimensional arrays, including initialization, null, size, iterating elements, accessing elements; array lists, including adding and removing elements, traversing the list
- Construct and evaluate code that performs parsing, casting and conversion
          - Implementing code that casts between primitive data types, converts primitive types to equivalent object types, or parses strings to numbers
- Construct and evaluate arithmetic expressions
          - Arithmetic operators, assignment, compound assignment operators, operator precedence
Implement flow control (15-20%)
          - Construct and evaluate code that uses branching statements
if, else, else if, switch; single-line versus block; nesting; logical and relational operators
Construct and evaluate code that uses loops
while, for, for each, do while; break and continue; nesting; logical, relational, and unary operators
Perform object-oriented programming (10-15%)
Construct and evaluate a class definition
Constructors; constructor overloading; one class per .java file; this keyword; inheritance and overriding at a basic level
Declare, implement, and access data members in a class
private, public, protected; instance data members; static data members; using static final to create constants; describe encapsulation
Declare, implement, and access methods
private, public, protected; method parameters; return type; void; return value; instance methods; static methods; overloading

Instantiate and use a class object in a program


Instantiation; initialization; null; accessing and modifying data members; accessing methods; accessing and modifying static members; importing packages and classes

Compile and debug code (5-10%)
Troubleshoot syntax errors, logic errors, and runtime errors
print statement debugging; output from the javac command; analyzing code for logic errors; console exceptions after running the program; evaluating a stack trace
Implement exception handling
try catch finally; exception class; exception class types; display exception information